

This interactive I Have, Who Has Game Maker generates custom printable card game sets for Early Years through Grade 2 and beyond. Enter your own question-and-answer pairs, choose 4 or 8 cards per page, pick a card color, and the tool automatically shuffles and chains your pairs into a working loop - then downloads as a print-ready PDF.
Looking for a fun, interactive and engaging way for your little learners to practice skills and consolidate a little knowledge?
Then this ‘I Have, Who Has?’ game maker is here to help!
This engaging classroom game is a favorite among teachers because it combines collaboration, critical thinking, and fun.
The premise is simple but effective: each card has an answer and a question. A student begins by asking their “Who has…” question.
The student holding the card with the correct answer responds with “I have!” reads the answer and then poses their “Who has…?” question. The game continues until the loop is back at the start.
This fun activity can be used to reinforce a wide range of topics, from math facts (“I have 7, who has 2+3?”) to place value, vocabulary, geography, and more.
For example, kids learning about states might say, “I have New York, who has the Lone Star state?” while younger learners could practice reading with, “I have cat, who has dog?”
Why Choose ‘I Have, Who Has’ Games?
Educational games like this one aren’t just about fun—they’re also powerful learning tools.
Students stay engaged, actively participate, and absorb information more effectively when enjoying themselves.
Whether you’re teaching math, literature, geography or science, this game encourages interaction and helps embed knowledge.
Follow the simple instructions below to generate your own I have, who has game!

Create custom “I Have, Who Has” games for any topic in minutes – here’s everything you need to know:
At the top of the tool you’ll find two settings to get you started.
Cards per page – choose 4 per page (printed on landscape, larger cards – great for younger learners) or 8 per page (printed on portrait, saves paper for bigger sets – still a good size).
Band color – pick the color for the “I have” and “Who has?” bands along the top of each card. Click the colored square to open the picker.
The Start and End Markers toggle adds a green circle to the Start card and a red circle to the End card. It’s on by default and is a really handy visual cue for your little learners – green means go, red means done!
This is where you build your game. You have two ways to enter pairs:
Pair Entry (default) – type directly into the rows. Each row has a Question field on the left and an Answer field on the right. Start with the 8 rows provided and use the “+ Add 4 more rows” button if you need more. Empty rows are ignored at generate time, so no need to tidy up.
Quick Paste – got your content in a doc or spreadsheet? Switch to Quick Paste, drop your questions into the left box and your answers into the right box – one item per line. Hit Load Pairs and the tool will pull them into the row view for a final check before you generate. Make sure the lines match up.
One important thing to keep in mind – because of the start and end markers, enter one less Q&A pair than you need cards for your set. For a class of 30, enter 29 pairs. The pair count below the rows updates to show you exactly how many cards you’ll get.
Hit the Generate Game Cards button. The tool shuffles your pairs into a random order and builds the chain – every answer leads to the next question. Your game order will be different every time you generate, so you can reuse the same set with your class if you want.
Once generated, a preview of your cards appears below. Check the chain looks right, then choose your download:
Download Game Cards – your printable PDF, either landscape 4-up or portrait 8-up depending on your setting.
Download Game Order Sheet – a handy reference sheet listing the correct card order – great if anyone gets a bit lost…
Hit Make Another to reset the tool and start a fresh game.
Hope your little learners have a blast playing!
The printed game cards should look something like this:


Hope your little learners have fun playing this game – scroll down to get started! Or check out our other worksheet and game makers here.
If you can’t see the worksheet maker maker – it’s probably because you’re on a mobile device. You can try switching your device to landscape mode or if that doesn’t work, try again on a PC or laptop.
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Each card has an answer at the top and a question at the bottom. One student starts by reading their “Who has…?” question aloud. The student holding the card with the matching answer responds with “I have!” reads their answer, then poses their own “Who has…?” question. The game continues until the chain loops back to the start.
It generates a custom printable set of I Have, Who Has cards based on the question-and-answer pairs you enter. The tool automatically shuffles your pairs into a random order and chains them so every answer leads to the next question. Download the cards as a PDF along with an optional game order reference sheet.
It works brilliantly from Early Years through Grade 2, but the format is flexible enough for older learners too – it all depends on the content you put in. A Kindergarten class might practice simple sight words, while older students could tackle multiplication facts or geography questions.
It’s a great fit for classroom teachers, teaching assistants, homeschool parents, and tutors. Use it for whole-class warm-ups, small group review, end-of-unit consolidation, literacy or math centers, or any time you want a quick, low-prep game that gets everyone involved at once.
Anything you like – the content is completely up to you. Popular uses include math facts and number bonds, phonics and sight word practice, vocabulary and definitions, geography (states, capitals, flags), science concepts, foreign language pairs, and cross-curricular knowledge checks.
Enter as many question-and-answer pairs as you need. The tool provides 8 rows to start and you can add more in groups of 4. Keep in mind that because of the start and end markers, you should enter one fewer pair than the number of cards you want – so for a class of 30, enter 29 pairs.
You can choose 4 cards per page (landscape, larger cards – great for younger learners or anyone who needs bigger text) or 8 cards per page (portrait, more compact and paper-efficient for bigger sets).
Yes – every time you hit Generate, the tool shuffles your pairs into a new random order and rebuilds the chain. This means you can reuse the same set of content with your class and get a different game order each time.
Yes. Alongside the card PDF you can also download a game order sheet that lists the correct sequence of cards. It’s handy for the teacher to follow along, or for any player who loses their place in the chain.
The tool is designed to work on a PC or laptop. If you’re on a mobile device, try switching to landscape mode first. If that doesn’t work, you’ll need to access it on a PC or laptop for the full experience.